Supercade: A Visual History of the Videogame Age 1971-1984
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Supercade: A Visual History of the Videogame Age 1971-1984

 Supercade: A Visual History of the Videogame Age 1971-1984

 : Supercade: A Visual History of the Videogame Age 1971-1984

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Binding: Paperback
Dewey Decimal Number: 794.809
EAN: 9780262524209
ISBN: 0262524201
Label: The MIT Press
Manufacturer: The MIT Press
Number Of Items: 1
Number Of Pages: 448
Publication Date: October 01, 2003
Publisher: The MIT Press
Studio: The MIT Press




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Editorial Review:

Product Description:
It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon--more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science--one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.



Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - Essential reading for Arcade video Collectors, a MUST have!
This book is ESSENTIAL reading and a must have for anyone who collects Arcade video machines, or just interested in their history, and a pretty complete synopsis of all the major games put out by each of the major manufacturers, from the 70's all the way to just a few years ago. The book is very well laid out, packed with TONS of history of both the games evolution and of the manufacturers, interviews with the designers, and TONS of pictures. Get the book for the pics if nothing else! Do yourself a favor and pick this up, you won't be disappointed! This really IS a Must have for arcade video collectors. Well worth the money, Highly recommended! (You should ALSO get the Encylopedia of Video Arcade Games, I like that one a little better if you HAVE to choose, but try to get them BOTH if possible!).

Jeff Scott
Orlando, FL



Rating: 5 out of 5 stars - Very different
I've never seen anything quite like this before. From cover to cover it's BIG, glossy, fascinating, well written and most of all, BRILLIANT !
The pictures are huge and the way it's laid out is great.
If you've played Classic arcade games in the 80's or now, you simply must buy this book.



Rating: 2 out of 5 stars - large, big book
this is a rather large book, more of a visual treat than a book. It has a generous helping of photographs, all of them in colour. That alone is worth the price of the book. A good coffee table book.



Rating: 5 out of 5 stars - Highyl recommended!
If you have any love of video games beyond your couch, this book will make a great addition to your library. If you have a superiority complex and need to out-snob your friends about the history of Pong and where the name Donkey Kong comes from- buy this book now. Also recommended- Arcade Fever, I am 8-Bit, Everything Bad is Good for You.



Rating: 5 out of 5 stars - A trip down memory lane
A really fun book ... and one that conjures memories of the old days of video gaming. I had forgotten some of the games and graphics of those early years, and it was fun and interesting to read and see them again. This book is as much about the photos and graphic layout as the text, but make sure to read it ... the text is insightful, well-researched, and thorough. I can relate to Van Burnham's personal recollections and her weaving of those experiences into the history of videogaming makes this book memorable and remarkable. Gotta go ... I've got to figure out how to get my Colecovision hooked up to a plasma for a round of Mr. Do!






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