Dungeons and Dragons Core Rulebook Gift Set, 4th Edition



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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

 Dungeons and Dragons Core Rulebook Gift Set, 4th Edition

List Price: $104.95
You Pay Only: $66.12
You Save: $38.83 (37%)
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Binding: Hardcover
Brand: Wizards of the Coast
Dewey Decimal Number: 793
EAN: 9780786950638
Format: Box set
ISBN: 0786950633
Label: Wizards of the Coast
Manufacturer: Wizards of the Coast
Number Of Items: 1
Number Of Pages: 832
Publication Date: June 06, 2008
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Sales Rank: 437
Studio: Wizards of the Coast




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Editorial Review:

Product Description:
All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set features a handsome slipcase containing all three of the 4th Edition D&D Roleplaying Game core rulebooks: the Players Handbook rulebook (320 pages), the Monster Manual rulebook (288 pages), and the Dungeon Masters Guide rulebook (224 pages).



Customer Reviews
Average Rating:  out of 5 stars

Rating: 1 out of 5 stars - Can I get a Refund Please?
The game specifically said Dungeons & Dragons ... it strayed way away from the flavor of the original. Unlike other reviewers, I found the tie-ins to MMOs to be very annoying.

The 4e system killed my favorite thing to do in D&D, Multi-class. I, as a player, ruled (in my humble opinion) at making outstanding multi-class characters. I was (and am still) never satisfied with cookie-cutter classes that limit my play options. Truth be told, I would rather go back to 2nd Edition Multi-class rules ... much more fun.

A lot of the writing in the books especially the DMG seemed to be written for people who had never played the game. And the authors liked to talk down to their readers. Did they not care if they got their old customers base back?

I guess I'll check to see how many used Gift Sets are for sale, I've got one I'd REALLY like to unload.



Rating: 1 out of 5 stars - Where have all the roleplayers gone? long time passing!
i'm an old gygaxian player. Wet my sword on 1st edition. was battle hardened in second, and mastered the art of RP in 3rd and 3.5

i've played my share of other systems an always had a love hate relationship with D&D the game that birthed my love of story and fantasy. i've rolled with steve jackson, had coffee with several of the illustrators from 1st to 3rd editon, and even worked for my share of gaming companies.

and i say to Wizards of the coast, for shame!

i will put is simply thus. with every edition they have releases, WotC has improved upon the balance and simplicity. they have made this game much more accessible, and much easier to play. i almost never hear groans from players complaining about balance and starting food fights.

but i also don't see people applauding their fellow gamers. i don't see brilliant used of powers or exceptional character builds anymore.

with every system we get more balance, and loose more creativity. we gain security and loose our freedom. and we have long since passed any happy medium. RPGs are simply that, role playing games. they are about story, and adventure. if i wanted to go play a video game, where everything is limited and i have only seven options, i'd go play D&D online... which is exactly that.



Rating: 5 out of 5 stars - Cheap, cheap!
What an amazing deal, I recieved all 3 new core books for the price of 2!



Rating: 4 out of 5 stars - something old, something new, something borrowed...
I've gamed for a long time. I played some basic box set, first, second and 3.x edition. The new players handbook is quite a departure from the last edition. It offers a whole lot more than before, but it feels like the old basic Dungeons and Dragons from ages ago. If you can suspend any animosity and prejudice against the new system (hard I know), then you may find as I do that this is going to be a very fun ride. Lots of things that used to be randomly rolled are now either chosen (like ability stats), or standardized (like hit points) to avoid disparity that can lead to unpleasantness. Moving on.. this game forces teamwork for victory and survival, so if, like me, you find not a whole lot of coordination between teammates in combat this will either lead to a whole lot more dying, or a sea change in play. That change will make it a whole lot more fun for everyone. One word of caution though: don't force the transformation. People learn from their mistakes and it's best when playing this system to make them naturally. Making a new character can be accomplished in less than 30 minutes, so a new character is hardly a pain.



Rating: 2 out of 5 stars - Best of D20 Modern, worst for D&D
They took aspects of Modern D20, tanks, blasters, etc and dragged this S**t boot in to D&D. Terms that have no point to be in the game. They boxed in the feats so the characters a truly limited. So any ideas to make og PC are now boxed in. My first character was a dwarf ranger, when I tried the game for the first time with my friends dragon born ranger. Both characters were the exact same!! We didn't even talk before hand.
So I have to save, go PATHFINDER! This just stinks of squeezing more money from the fans. It's nice to know that White Wolf isn't the only guys who know how to F**k a winning system.




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