Banjo-Tooie
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Banjo-Tooie

 Banjo-Tooie
from: Nintendo

 : Banjo-Tooie
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Amazon Minimum Age: 60 months
Binding: Video Game
Brand: Nintendo
EAN: 0045496870720
ESRB Age Rating: Everyone
Label: Nintendo
Manufacturer: Nintendo
Model: NUS-006
MPN: NUS P NB7E
Platform: Nintendo 64
Publisher: Nintendo
Release Date: November 20, 2000
Studio: Nintendo




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Customer Reviews
Average Rating:  out of 5 stars

Rating: 5 out of 5 stars - one kick ass game!!!!
Banjo Tooie is the most awesome game i have everrrr played. this was actually the first game of the series that i played[I DIDNT KNOW THER WAS A PREQUEL.} BANJO KAZOOIE WAS FUN BUT BANJO TOOIE IS BETTER. EVERYTHING IS WAY MORE CHALLENGING IN THIS GAME WHICH IS AWESOME! IT EVEN HAS A SHOOT OUT GAME THAT IS 4 PLAYERS. ME AND MY FRIEND ALWAYS PLAY. MUMBO, GRUNTY, JAMJARS, AND JINJO ARE PLAYABLE CHARACTERS!IVE BEAT THIS GAME 3 TIMES IN MY LIFE AND CURRENTLY AM IN THE PROCESS OF BEATING IT AGAIN. IIT IS JUST SO MUCH FUN TO PLAY! THE LEVELS ARE BEAUTIFUL. AND AWESOME. ALSO ALOT BIGGER THAN THE LEVELS IN BANJO KAZOOIE. MY ALL TIME FAV LEVEL IS CLOUD CUCKOO LAND. THERE IS A BOSS THAT U HAVE TO FIGHT IN EACH LEVEL. THIS GAME IS EVEN BETTER THAN NUTS AND BOLTS. ITS JUS FREAKIN AWESOME!!!!!!!!!



Rating: 5 out of 5 stars - BEST N64 GAME EVER!
Period!
This game is the best ever!
Just play it, I don't even need to explain.

Absolutely the greatest sequel to a video game/anything ever!



Rating: 5 out of 5 stars - Ahoy, this be a Top-Notch Sequel, Me Hearties!
You are a huge T-Rex in shorts, roaring at a caveman. You're exploring the foul interior of a slice of cheese. You're battling a giant fish in Davy Jones's locker. You are - what else - playing Banjo-Tooie. After a lengthy interactive opening sequence of about 20 minutes, this rare golden sequel reveals itself to be Banjo-Kazooie's big brother in every sense. It picks up where BK left off and throws you right into the foray. Whether you want more of Rare's imaginative Banjo-Kazooie world, even more challenge or both, look no further. I can tell you that this game had me considerably stumped on more than one occasion, and it feels much more intricate than its (albeit brilliant) predecessor.

This rather darker story is set in the overworld Isle O' Hags, where Banjo and Kazooie chase after Gruntilda's deadly drilling machine the Hag-1 after she kills Bottles. She means to suck the life force from the world, and the first to feel a blast of that is king of the Jinjos, King Jingaling. In perhaps the series' weirdest gimmick, a mysterious priest called Jiggywiggy will open various worlds for our dynamic duo if they prove themselves worthy.

Atmosphere. Banjo-Tooie has tons of it. The 8 worlds - along with a smaller finishing world - are versatile, challenging and truly engrossing. They range from an amusement park to a lava and ice world (yes, rolled into one) to a truly bonkers world in the sky. One of my favourite worlds is Jolly Roger's Lagoon, a sea world split between the pirate harbour and the ruins of Atlantis. There are some fun new characters introduced (such as the disgusting hamburger vendor Big Al), as well as old faces reappearing (Captain Blubber and Boggy the polar bear). An extremely positive thing is how connected everything is. Many jiggies can only be obtained once tasks in later worlds have been completed, and most worlds have a train station; without the said train you can't even enter a world later on. The game scores highly for its atmosphere. The wonderful score by Grant Kirkhope has a lot to do with it. It complements the game's slightly darker tone, and there are a lot of memorable and catchy tunes, just like in the first game. Some of my favourite songs include Mr Patch and Atlantis.

Not only is Banjo-Tooie atmospheric, it is tough. Make no mistake, it will get tougher and tougher as the game progresses. A quick look around the overworld is enough to demonstrate how much you must learn. Bottles's brother Jamjars - his complete opposite in every way - will assist you in that area, teaching you a number of moves, whether it's for Banjo and Kazooie together or for each separately. Yes, you will have to take your two characters on solo quests. Be prepared to spend several hours just exploring Grunty Industries, the game's most exhausting level. One area in which Banjo-Tooie definitely stands apart from its predecessor is in its boss battles. Banjo-Kazooie sorely missed the opportunity to have each world culminate in a boss battle, a mistake which Banjo-Tooie rectifies. And I can tell you, Rare didn't hold back with the difficulty for most of them.

Banjo-Tooie's principle problem is the re-spawning enemies. If you can take out an enemy, no matter who it is or how you do it, it re-spawns within 30 seconds. This is not only annoying, but it makes it virtually pointless to defeat them at all. Especially in levels like Grunty Industries, which are packed with enemies, is this insufferable The ability to play as Mumbo is only fun in theory; switching to Mumbo, going to his pad to use his magic then going back becomes really bothersome in complex levels. Finally, sometimes the game doesn't seem to prioritize its ideas ideally. The ghastly Canary Mary has two full races to herself (the latter of which is the source of many nightmares and bitter tears for fans); meanwhile Captain Blubber, a great character, only appears in a smidgeon of the game! A jiggy quest for him would have been quite welcome.

All in all, though, this is a wonderful game that's very easy to get immersed in. Fans of Banjo-Kazooie should love Banjo-Tooie. It's got a slightly darker twist on the Banjo-Kazooie world and is much tougher. In the end, I only have one, fan-like major beef with the game; why does Captain Blubber barely even appear?

Sabreman: "I come from a golden age where wolves are kings." My kind of age!




Rating: 5 out of 5 stars - Almost as Good as the First Game!
While this game introduces a lot more moves and mini games over the first game, I felt that the final battle in this game with Brunhilde was a lot easier to beat so I gave the other game slightly higher marks. This doesn't really diminish the fun in this game at all. You finally get to use the ice key and the special eggs from the first game however, the effect from these items is minimal and plays no part in helping you defeat the game.

Some of the mini-games get annoying with a lot of shooting type games. My favorite level is the mine because it takes the most thought to get all the keys in the level (you have to remember how miners tested for poison gas in a mine).

I wish that Nintendo would have made a follow-up to Super Mario 64 as good as what Rareware did with this game. I understand that Rare was purchased by Microsoft and a new Banjo Kazooie title will soon be available for X-Box. I look forward to this release with a great deal of anticipation.



Rating: 5 out of 5 stars - cant wait
its going to be a great christmas beacause banjo tooies coming this year. wait i hear somewone at the mailbox its finnally here.be back in a loooonng time.i heard this game was great so later........






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