Red Faction Guerrilla
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Red Faction Guerrilla

 Red Faction Guerrilla
from: THQ

 : Red Faction Guerrilla
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List Price: $39.99
Amazon.com's Price: $36.99
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as of 11/24/2009 18:23 EST



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Amazon Minimum Age: 204 months
Binding: Video Game
Brand: THQ
EAN: 0752919550465
ESRB Age Rating: Mature
Item Dimensions:5775333545
Label: THQ
Manufacturer: THQ
Model: 55046
MPN: 55046
Number Of Items: 1
Platform: Xbox 360
Publication Date: 2009-06
Publisher: THQ
Release Date: June 02, 2009
Studio: THQ

Features:
  • Enjoy an epic Mars-based Sci-fi setting packed with weapons, vehicles and fully destructible open-world environments to explore.
  • Join the Red Faction rebellion led by Alex Mason as the citizens of Mars seek to overthrow the oppressive regime of Earth Defense Force (EDF).
  • Carve your path through an ever-changing Martian landscape as you improvise your combat tactics, mixing gameplay styles, vehicles, weapons and explosives.
  • Develop a miner's aptitude for destruction, as you use ambushes, chain reaction explosions and a dynamic physics-based system to modify the game environment to your advantage.
  • Engage in multiple online multiplayer combat modes supporting 2-16 players where there is no place to hide an your guerrilla warfare skills are the key to victory.



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Editorial Review:

Product Description:
Red Faction Guerrilla X360

Amazon.com Product Description:
Set 50 years after the climactic events of the original Red Faction, Red Faction: Guerrilla is a third-person shooter that allows players to take the role of an insurgent fighter with the newly reestablished Red Faction guerilla movement on Mars as they battle for liberation from the oppressive Earth Defense Force. Red Faction: Guerrilla redefines the limits of destruction-based gameplay with a huge open-world, fast-paced guerilla-style combat, 16-player online multiplayer and true physics-based destruction.

'Red Faction: Guerrilla' game logo
Using weapons for maximum tactical damage in 'Red Faction: Guerrilla'
Do maximum tactical damage.
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Using guerilla combat tactics in 'Red Faction: Guerrilla'
Utilize hit & run guerilla tactics.
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Red Faction Arc Welder in 'Red Faction: Guerrilla'
Weapons high-tech and low.
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EDF Air vehicle in 'Red Faction: Guerrilla'
Land and air vehicles.
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The Story
In the year 2075, the Earth Defense Force (EDF) received a distress signal from a small mining facility on the surface of Mars. A group of rebels calling themselves the Red Faction had overthrown the ruthless Ultor Corporation after years of oppression. The EDF responded by launching a fleet of warships to Mars to aid the miners, bring Ultor to justice and restore order to the Martian colonies. In order to ensure safety and security for the newly liberated colonists, the EDF set up command posts and bases across the planet. Initially, under the EDF's rule, the people of Mars prospered: colonists established homesteads, built towns and independent mining operations and began to stake and work their mining claims. But the more things change on Mars, the more they stay the same.

The troubles began with colonists being driven from their homes and mining claims by greedy, Earth-based corporations. Then came a 50 year turn of events that saw the EDF adopting the heavy-handed tactics that it once stood against. Yet in doing so it also instilled a deep-seated resentment among the miners and settlers of the Martian colonies. One of these new Martians is miner Alec Mason, whose dream of a new life carved out of the course Martian soil was crushed in the face of EDF-ordered curfews, detention centers, beatings, mass arrests and personal tragedy. But as powerful as the EDF is, there is resistance. Mason and a small group of revolutionaries have banded together, taken up the Red Faction name and pledged to again bring about a free Mars. And though their enemy has changed, their battle cry remains unchanged: "Better Red than Dead."

Key Game Features:

  • Join the Revolution - When the citizens of Mars can no longer bear the injustice of an oppressive regime, the fate of the planet lies in the hands of Alex Mason and the Red Faction.
  • Open World Guerilla Warfare - You decide who, when, where and how to battle. Utilize guerilla tactics, improvised weaponry, and modified vehicles to lead insurgent attacks on EDF targets. Launch attacks based on your own gameplay style, take on missions in any order you choose, or engage in destructive activities to weaken the EDF’s grip on Mars.
  • Geo-Mod Technology 2.0 - Use destruction to your tactical advantage, setting ambushes or chain reaction explosions to attack enemy strongholds and permanently modify the game environment. Leverage fully-dynamic physics-based destruction to improvise on the fly: blow holes in a wall or floor to set an ambush or escape, take out a staircase to stop your pursuers, or drive vehicles through blown out walls.
  • Evolving & Emergent Gameplay - Carve your path through an ever changing landscape as you improvise your combat tactics – mixing gameplay styles, vehicles, weapons and explosives to defeat the EDF.
  • Epic Sci-fi Setting - Explore the huge, unforgiving Martian landscape, from the desolate mining outpost of Parker to the gleaming EDF capital city of Eos; then tear through the fully destructible open-world environments swarming with EDF forces, Red Faction resistance fighters, and the downtrodden settlers caught in the crossfire.
  • Multiplayer Combat - There is no place to hide when you put your guerilla warfare skills to the test in a variety of highly destructive 2-16 person online multiplayer combat modes.
  • Xbox LIVE Support - Build your Xbox 360 gamer score, achievements collection and leaderboard placement through full Xbox LIVE support.
Guerilla Warfare
You don't stand a chance against the EDF using standard military tactics. The only recourse when the few stand against the many is the use of hit and run tactics. Learn the routes of the patrols and quickest ways in and out of EDF strongholds. By studying these things you can instinctively know when to attack, and when to wait for a better opportunity.

Ambushes are also useful in thinning EDF ranks. Remote charges and proximity mines are your best friend when preparing an ambush. A few well-placed charges on the structural supports of a bridge can do wonders for stopping a convoy dead in its tracks. Above all else, remember this: guerilla tactics are not about fighting fair, they are about winning.





Customer Reviews
Average Rating:  out of 5 stars

Rating: 4 out of 5 stars - Pretty good.
Overall, I appreciated Red Faction: G's attempt to remain true to the series by keeping some form of destruction physics aplay. It was nice to destroy buildings rather than land, something that never got old, and doesn't get old now. A game you should pick up, especially now that it's price dropped.



Rating: 4 out of 5 stars - Awesome Until You Beat It
The game is awesome, up until you complete the campaign. It has unique game play, but a little bit of variety would have been nice. To sum it up, I would say that Grand Theft Auto and Halo had a baby and named it Red Faction: Guerrilla. The online multiplayer is a better version of Halo, so that is a plus. They could have done better with their local multiplayer option called Wrecking Crew, as it stands it is slow paced and not that much fun for multiple people since it is turn based. Overall the game was good, though, and I am glad I bought it.



Rating: 5 out of 5 stars - Dead Fractured Gorillas
5 stars? 10, if it were possible! Sibling gamers, I have procrastinated long enough. After several months of playing what I've called "Dead Fractured Gorillas," I am compelled to do this, my FIRST review of any of the dozens of video games I own and enjoy. And that started waaaaay back in the so innocent prehistoric days of MYST I! Red Faction is simply the BEST ALL AROUND SHOOTER OF THEM ALL...and that includes the Halo series. Blasphemy, you scream? I shall elucidate.

First, I did play this entire game through to its designed conclusion, twice, following the suggestions and advice in the manual. Great action, sure; and the most realistic vehicular action ever--outside those games specificially designed as pure racers, of course. No true gore, 'though it's rated Mature 17+, but that's not what this is about. Still, very nice melee with the sledge hammer when you want to get close and personal. Just the correct balance of challenge and sense of victory that makes a deep sigh, natch. Complete freedom of movement, anywhere within the total boundary of "explored" Mars. Excellent variety of weapons and vehicles, each with its own character and handling that comes quite naturally with midling experience. Remember to get, later in the game, from a fallen enemy in the all-white armor, the rail gun when first encountered. It is the most easily used and deadliest small arms weapon in this game: IR scope enhanced and fires its projectile through ANYTHING, including inside vehicles and tanks, to kill with one shot. No scavenger hunt this, just hit 'em and run, and follow the leads given until Victory. Ok, fine.

But the real glory of Red Faction is in NOT pursuing the manual game goals. And I have not even tried online multiplayer, so I can't comment on that. But, after you have conquered Mars once or twice, and familiarized yourself with the details, try this. Instead of freeing each of the five sectors, free only Parker, then start to explore the rest of the others. Only exception is the final one, Eos, which you can't enter without first freeing the others (The Free Fire Zone will dust you in seconds of entering!), so SAVE it after the first success so you can load Eos in later on. Regardless, you can spend your time picking your fights, going back and forth from zone to zone as you choose, and they don't have to be hit and run either. Sustained battles (up to an hour for me) are possible, once you know the "sweet spots" in this well-detailed and varied terrain (or is it marain?). You, along with your cartoonish if trustworthy cannon-fodder citizen "reinforcements," can stand off the evil EDF forces almost indefinitely...or until you run out of heat-seeking rockets (why you should get this asap, 'though two shots from the nano-rifle or enough fire from any gun and/or your buddies will work too) to shoot down the dreaded gunships. (The only quibble I have: wanted to commandeer one of these and rain down death as they so often did on me! Alas, not in the program.) Instead you can take over any of the types of tanks and then blow away or ram through everything in sight! (Why you should also equip with the arc welder and all its upgrades asap; just point it at any close enemy vehicle and fire off about 25 units of power and it's yours. Will take out whole groups of EDF too. Just be within about 25 feet. And to take over a fresh tank when yours is used up, just ram the new one so it doesn't run away, hop out and onto it and electrocute it. Punch Y) Certainly, I revelled in exploding dozens of the EDF "cockroach" cars and blasting the corpses to watch them skip down the road (record is seven times in a row, hitting the brown body just as it comes back down. "Stand at attention when I shoot you!")

However, this is still not the real pleasure herein. This is, without equal, the FUNNIEST VIDEO GAME I HAVE EVER PLAYED! Due the depth and breadth of the software (and these people at Volition are truly geniuses and deserve extreme kudos), as with all such complexity, there are unexpected consequences that arise, not planned nor programmed, but inevitable by the math of Chaos. I have never played this game, after becoming very familiar with it, that something new did not occur! Either in action or dialogue, a surprise awaited me each time I went back to Mars. And it was always a delight and sometimes totally hilarious.

Example: during one Transporter race, bringing a vehicle back, with the EDF hot on my tail, I realized I was not going to beat the clock, even though I was only meters from the Oasis safehouse. So, in desperation, I jumped the car over the embankment above it and hoped to land like Evil Knieval right in the yellow safety circle. Fat chance. Rather than just fail, I bailed midjump by punching the Y button. Mason the Magnificent flies out of the car while airborne, spreadeagled like Rocky the Freeking Squirrel. At that instant ... Read More



Rating: 4 out of 5 stars - Blowing Stuff Up
See the title. If you like blowing things up, then you will get a kick out of this game. If you're looking for more to your game, it might feel a little thin after a short while.



Rating: 2 out of 5 stars - One trick pony, clunky interface, unpolished, falls short
Red Faction: Guerrilla is an open world type third person shooter-sorta. I hate to do what everyone else does, but: It's GTA III (not even IV) with much less character, more explosions, and a severe lack of gameplay mechanic polish. You play Mason, a guy gone rogue due to the oppressive EDF who have a stranglehold on Mars and its people. You come from a mining background, and so you spend lots of your time with mining related equipment wreaking (very repetitive and lackluster) havoc on, basically, carbon copy enemy installations that are heavily defended, including magical teleporters that allow enemies to spawn anywhere near you, especially right behind you where you were just looking.

The spawning engine is uneven and often over-zealous: You'll wipe out two or three guys within sight, and two seconds later there are five or more on foot, where there were none prior. No, they didn't drive up and get out -- that happens, as well, on top of the teleporting magical sniper sharpshooter baddies. Which brings me to another point: The enemy are very hardy. Run them over with a big truck full bore? Unless you hit DEAD on, they get right back up as if nothing happened. Hit them with a rocket, right in the eye? Sometimes they just ragdoll away, get up, and charge forth. The turret gunners are brutal and can draw a bead like it is nobody's business.

Now, I'll hear some babble from the peanut gallery: It's a guerrilla tactic game, sir! You are supposed to use stealth and hit and run tactics, SIR! Jesus, don't you know what guerrilla means?! Yeah, right. The enemy has eagle eyes, and if you drop one (quietly) and there happens to be one near by, NOT EVEN WITHIN EYESIGHT, suddenly the entire installation is aware. The game generally devolves into you running away like crazy trying to duck an onslaught of fire. You'll eventually find a vehicle, if you survive, then you get to flee until the little indicator says GREEN. GREEN means happy.

The driving mechanics. Ugh. You hop a little bump in your buggy, and when you land all the glass blows out, you lose speed, and heaven forbid you aren't perfectly straight -- you'll begin to wildly careen. Since there is a lot of driving to and fro, hither and tither, yonder and near this can be an annoyance. Many missions require precision driving, especially later on, to beat the idiotic time clock imposed on many missions. QUICK, STEAL THIS VERY SLOW VEHICLE, AND YOU HAVE INEXPLICABLY TWO MINUTES TO GET BACK TO THE OTHER SIDE OF THE PLANET.

The mission variety is good, if your definition of variety is: the same three components arranged differently. Go to place, get mission. Drive to another place where you either shoot something, drive something, or blow something up. Rinse, dry, repeat, repeat. The main story missions have a slightly deeper level of character, but mostly they are the exact same thing as the side missions, only with a non-generic narrative. If you are lucky, a cut scene.

The weapons/ammo situation is also out of whack with the intended designs of the game. You need copious amounts of ammo to get anything done -- and yet you carry, in all reality, a very limited supply. So you have to run to these idiotic magic stockpile boxes -- painted with the symbol of your faction, naturally -- and re-up. Depending on your popularity with the brainless people of Mars, you get more or less ammo -- but never all that much. Ultimately, you have to chip away at some goals -- hit, run back to safe house, run back to site, hit, repeat. You will spend a lot of time driving, which, honestly, is a chore.

Overall, the game has its upsides, but they are heavily out-weighed by the clunky interface, poor gameplay polish, and generally silly decisions the developers made. It is the technical issues that detract heavily from what could be a decent game -- and the icing on the cake is that, for all of its "innovative destruction capability" and its interesting setting of Mars, it really is rather bland and uninspiring.

A gimmick of collapsing buildings is not enough to float a technically inferior game.






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