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| Red Faction Guerrilla |
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| Red Faction Guerrilla |
Average Rating:
![]() Rating: - Pretty good.Overall, I appreciated Red Faction: G's attempt to remain true to the series by keeping some form of destruction physics aplay. It was nice to destroy buildings rather than land, something that never got old, and doesn't get old now. A game you should pick up, especially now that it's price dropped. Rating: - Awesome Until You Beat ItThe game is awesome, up until you complete the campaign. It has unique game play, but a little bit of variety would have been nice. To sum it up, I would say that Grand Theft Auto and Halo had a baby and named it Red Faction: Guerrilla. The online multiplayer is a better version of Halo, so that is a plus. They could have done better with their local multiplayer option called Wrecking Crew, as it stands it is slow paced and not that much fun for multiple people since it is turn based. Overall the game was good, though, and I am glad I bought it. Rating: - Dead Fractured Gorillas5 stars? 10, if it were possible! Sibling gamers, I have procrastinated long enough. After several months of playing what I've called "Dead Fractured Gorillas," I am compelled to do this, my FIRST review of any of the dozens of video games I own and enjoy. And that started waaaaay back in the so innocent prehistoric days of MYST I! Red Faction is simply the BEST ALL AROUND SHOOTER OF THEM ALL...and that includes the Halo series. Blasphemy, you scream? I shall elucidate. First, I did play this entire game through to its designed conclusion, twice, following the suggestions and advice in the manual. Great action, sure; and the most realistic vehicular action ever--outside those games specificially designed as pure racers, of course. No true gore, 'though it's rated Mature 17+, but that's not what this is about. Still, very nice melee with the sledge hammer when you want to get close and personal. Just the correct balance of challenge and sense of victory that makes a deep sigh, natch. Complete freedom of movement, anywhere within the total boundary of "explored" Mars. Excellent variety of weapons and vehicles, each with its own character and handling that comes quite naturally with midling experience. Remember to get, later in the game, from a fallen enemy in the all-white armor, the rail gun when first encountered. It is the most easily used and deadliest small arms weapon in this game: IR scope enhanced and fires its projectile through ANYTHING, including inside vehicles and tanks, to kill with one shot. No scavenger hunt this, just hit 'em and run, and follow the leads given until Victory. Ok, fine. But the real glory of Red Faction is in NOT pursuing the manual game goals. And I have not even tried online multiplayer, so I can't comment on that. But, after you have conquered Mars once or twice, and familiarized yourself with the details, try this. Instead of freeing each of the five sectors, free only Parker, then start to explore the rest of the others. Only exception is the final one, Eos, which you can't enter without first freeing the others (The Free Fire Zone will dust you in seconds of entering!), so SAVE it after the first success so you can load Eos in later on. Regardless, you can spend your time picking your fights, going back and forth from zone to zone as you choose, and they don't have to be hit and run either. Sustained battles (up to an hour for me) are possible, once you know the "sweet spots" in this well-detailed and varied terrain (or is it marain?). You, along with your cartoonish if trustworthy cannon-fodder citizen "reinforcements," can stand off the evil EDF forces almost indefinitely...or until you run out of heat-seeking rockets (why you should get this asap, 'though two shots from the nano-rifle or enough fire from any gun and/or your buddies will work too) to shoot down the dreaded gunships. (The only quibble I have: wanted to commandeer one of these and rain down death as they so often did on me! Alas, not in the program.) Instead you can take over any of the types of tanks and then blow away or ram through everything in sight! (Why you should also equip with the arc welder and all its upgrades asap; just point it at any close enemy vehicle and fire off about 25 units of power and it's yours. Will take out whole groups of EDF too. Just be within about 25 feet. And to take over a fresh tank when yours is used up, just ram the new one so it doesn't run away, hop out and onto it and electrocute it. Punch Y) Certainly, I revelled in exploding dozens of the EDF "cockroach" cars and blasting the corpses to watch them skip down the road (record is seven times in a row, hitting the brown body just as it comes back down. "Stand at attention when I shoot you!") However, this is still not the real pleasure herein. This is, without equal, the FUNNIEST VIDEO GAME I HAVE EVER PLAYED! Due the depth and breadth of the software (and these people at Volition are truly geniuses and deserve extreme kudos), as with all such complexity, there are unexpected consequences that arise, not planned nor programmed, but inevitable by the math of Chaos. I have never played this game, after becoming very familiar with it, that something new did not occur! Either in action or dialogue, a surprise awaited me each time I went back to Mars. And it was always a delight and sometimes totally hilarious. Example: during one Transporter race, bringing a vehicle back, with the EDF hot on my tail, I realized I was not going to beat the clock, even though I was only meters from the Oasis safehouse. So, in desperation, I jumped the car over the embankment above it and hoped to land like Evil Knieval right in the yellow safety circle. Fat chance. Rather than just fail, I bailed midjump by punching the Y button. Mason the Magnificent flies out of the car while airborne, spreadeagled like Rocky the Freeking Squirrel. At that instant ... Read More Rating: - Blowing Stuff UpSee the title. If you like blowing things up, then you will get a kick out of this game. If you're looking for more to your game, it might feel a little thin after a short while. Rating: - One trick pony, clunky interface, unpolished, falls shortRed Faction: Guerrilla is an open world type third person shooter-sorta. I hate to do what everyone else does, but: It's GTA III (not even IV) with much less character, more explosions, and a severe lack of gameplay mechanic polish. You play Mason, a guy gone rogue due to the oppressive EDF who have a stranglehold on Mars and its people. You come from a mining background, and so you spend lots of your time with mining related equipment wreaking (very repetitive and lackluster) havoc on, basically, carbon copy enemy installations that are heavily defended, including magical teleporters that allow enemies to spawn anywhere near you, especially right behind you where you were just looking. The spawning engine is uneven and often over-zealous: You'll wipe out two or three guys within sight, and two seconds later there are five or more on foot, where there were none prior. No, they didn't drive up and get out -- that happens, as well, on top of the teleporting magical sniper sharpshooter baddies. Which brings me to another point: The enemy are very hardy. Run them over with a big truck full bore? Unless you hit DEAD on, they get right back up as if nothing happened. Hit them with a rocket, right in the eye? Sometimes they just ragdoll away, get up, and charge forth. The turret gunners are brutal and can draw a bead like it is nobody's business. Now, I'll hear some babble from the peanut gallery: It's a guerrilla tactic game, sir! You are supposed to use stealth and hit and run tactics, SIR! Jesus, don't you know what guerrilla means?! Yeah, right. The enemy has eagle eyes, and if you drop one (quietly) and there happens to be one near by, NOT EVEN WITHIN EYESIGHT, suddenly the entire installation is aware. The game generally devolves into you running away like crazy trying to duck an onslaught of fire. You'll eventually find a vehicle, if you survive, then you get to flee until the little indicator says GREEN. GREEN means happy. The driving mechanics. Ugh. You hop a little bump in your buggy, and when you land all the glass blows out, you lose speed, and heaven forbid you aren't perfectly straight -- you'll begin to wildly careen. Since there is a lot of driving to and fro, hither and tither, yonder and near this can be an annoyance. Many missions require precision driving, especially later on, to beat the idiotic time clock imposed on many missions. QUICK, STEAL THIS VERY SLOW VEHICLE, AND YOU HAVE INEXPLICABLY TWO MINUTES TO GET BACK TO THE OTHER SIDE OF THE PLANET. The mission variety is good, if your definition of variety is: the same three components arranged differently. Go to place, get mission. Drive to another place where you either shoot something, drive something, or blow something up. Rinse, dry, repeat, repeat. The main story missions have a slightly deeper level of character, but mostly they are the exact same thing as the side missions, only with a non-generic narrative. If you are lucky, a cut scene. The weapons/ammo situation is also out of whack with the intended designs of the game. You need copious amounts of ammo to get anything done -- and yet you carry, in all reality, a very limited supply. So you have to run to these idiotic magic stockpile boxes -- painted with the symbol of your faction, naturally -- and re-up. Depending on your popularity with the brainless people of Mars, you get more or less ammo -- but never all that much. Ultimately, you have to chip away at some goals -- hit, run back to safe house, run back to site, hit, repeat. You will spend a lot of time driving, which, honestly, is a chore. Overall, the game has its upsides, but they are heavily out-weighed by the clunky interface, poor gameplay polish, and generally silly decisions the developers made. It is the technical issues that detract heavily from what could be a decent game -- and the icing on the cake is that, for all of its "innovative destruction capability" and its interesting setting of Mars, it really is rather bland and uninspiring. A gimmick of collapsing buildings is not enough to float a technically inferior game. |
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